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Well, Episode 25 of "Chrono Trigger Unglued" has certainly hit a nasty setback.
As you may remember, Episode-24 ended up becoming late because of numerous collaborators whom didn't turn in their parts on time (some of whom were far worse about it than others). I would have worked on CTU-25 immediately after that - and I should have - but a friend of mine wanted to make it himself (from my script), and his talents seemed infinitely better suited to certain events taking place during CTU-25 than my own. I really should've learned a lesson from my fresh collaboration-clusterfuck, and - since I was effectively fooled twice in a row - you're all fully justified to blame and despise me.
Long-story short is that this person became obsessed with the idea of blowing my mind, and as such stopped showing me progress reports (although other eyewitnesses confirm he actually was working on the material). Unfortunately the other thing he stopped doing - beyond having multiple real-life crises in a row that all slowed him down - was backing up stuff, which is admittedly mindboggling. It's probably already clear where there is going, but the file - which had a singular copy - finally borked itself beyond all repair.
I'm sorry this happened, and I'm sorry I have nothing to show for the time you've spent waiting, and I'm really sorry nothing I'm about to make by myself will even remotely make up for the waiting you've gone through. Maybe you would've received something worth the time spent waiting if I'd made this myself back in 2015, but the episode - made entirely by myself now - will be inadequately arriving in 2017 instead. Either way, I'm going to try all the same to bring you Episode 25 - entirely crafted by myself - during the first half of 2017.
The missing menu-songs from various episodes of CTU is not some mistake, I recently worked - 100% willingly - with Newgrounds Staff to remove infringing audio-material for the sake of Newgrounds' Safety.
Some of you might remember that I'm the Lead Journalist for iFanzine.com, and here's my personal Top-Ten list for 2015. I personally certify that every game on this list is fully worth your time, and half of them are even available for free. So - assuming you have an iOS-based device - it's my personal opinion the above article is fully worth reading (but I might be biased, seeing as how I wrote it).
(By the way, CTU-25 is still coming. However, we've since made the decision to split the script into two separate episodes. Normally I wouldn't mention something like this, but it has pushed the promised "Thriller" sequence back another episode.)
2014-11-12 04:21:58 by Clovis15
Crono and Company - while en route to Arris Dome - have to first go through Site-16, wherein Crono bumps into a "Furry Whiskered Spawn of Satan". This rude rat promptly makes off with all of Crono's precious Ethers, forcing him to chase down the vermin in order to retrieve his sweet-sweet MP restoring drugs. Unfortunately it seems that the smelly people back in the last dome they visited forgot to tell the gang a few things about this location, and Crono is now about to have a rather unpleasant run in with the undead.
Yeah, that took way too damn long to make... didn't it?
What have I learned? I have learned that collaborating with people can be a lot of fun, but it can also be a pure nightmare if you collaborate with too many of them all at once. I am really sorry that this episode took so long to make, and certain people won't ever be helping with CTU again going forward (sorry, not naming names).
Anyways, here is the 24th episode - thusly keeping Cryo's dream still alive - that I hope you will all enjoy. The 25th episode - which Sunrie, of "Captain R: The Game Ranger" fame, will be helping me make - is hopefully going to be out far more quickly than this particular episode was. In fact, I think you just might find this next episode to be a "Thriller."
Finally, Cryo - if you're reading this - please get in contact with me... I haven't heard from you since 2010.
Okay, I meant to have this ready for all of you by Christmas... but I guess your Christmas present ended up being a little bit late. Anyways, here's some iron clad proof that I have indeed been working on Episode 24 of CTU. Here, in its entirety, is the entire Gaspar Narration intro: http://ultrapublications.com/ctu/noway/Chrono%2024.html
I'd ask for your awe... but in reality I should probably be begging for all of your forgiveness! This one goes out to all of the patient people everywhere for not stabbing me, not matter how much I deserved it... although maybe a little more stabbing in the future folks, and I'd forget less often. Just remember to leave me with enough blood to live. Expect more previews and progress reports as I go. I promise to never again touch Warframe until CTU-24 is on Newgrounds, no matter how much that makes me cry and no matter how much I will undoubtedly regret saying that before I am done.
It's possible someone else at NG has already made a post about this, but I'm still going to post this myself as it really can't be stated enough...
Production IG is trying to fund an original short animated film through Kickstarter since getting anything backed that isn't either (A) a remake/continuation (B) an already popular novel/comic/game or (C) Creepy Moe is pretty much impossible right now.
During the mid 80's and 90's Japanese animation directors, such as Mamoru Oshii, pioneered a new era of animation. Their films inspired animation fans around the world, including many well known Hollywood film directors.
Recently in Japan, its been very difficult for the next generation of innovators to create more artistically driven projects-- mainly because of the economic situation in Japan. Most of the focus has been put on creating projects that carry less risk-- such as remakes of older animation projects or well-known established properties.
So we had an idea: What if we use Kickstarter as a platform to connect the fans across the globe who want to see cutting-edge animation, with highly skilled anime directors? By using crowdfunding to help support and promote these talented directors, we can enable them to push the boundaries of anime to inspire others to innovate alongside them.
This is a bit of an experiment for us, and we are trying to see if is possible to make these types of artistically driven films with the help of crowd-funding. If this goes well, we would definitely like to pursue more projects like this in the future.
The film seems to be an attempt to retell Romeo and Juliet using what seems to be Mexican Style wrestlers and an art style that would seem more at home in the old "The Tick" animated series than something you would normally expect to see in normal Anime. While the story itself is not necessarily the most compelling (although I assume it will probably be amusingly weird), I would really like to see a departure from the rut that is currently going on in the Anime industry. To that end, I have decided to back this with my own $60 (minimum donation necessary to recieve a Blu-Ray disc of the film when its done).
CTU-24 MINI UPDATE: Script (100% Done), Custom Sprites (99% Done), Custom Non-Sprite Still Shot Artwork (100% Done), New Preloader (100% Done), Custom Hand Drawn Animated Segment (100% Done... WAIT, HAND DRAWN ANIMATION?!?), Voice Work (0% done, still waiting on people).
Wow, apparently I forgot to update this thing massively for a while.
Anyways, we recently interviewed Jake Richmond - the creator of Modest Medusa - and his cohort, Nick Smith, about the hilarious web comic and upcoming P&P RPG that will be based on it (technically it's actually the other way around). You can hear all about in Episode 13 of The Revue. Those who want up to the minute updates on the RPG's progess can follow the (still under construction) Magical Land of Yeld Facebook Page. Remember, those who arrive late will only have themselves to blame if Medusa eats all of their chocodiles.
But wait, before that we did a podcast on the Rune Factory: A Fantasy Harvest Moon series. I don't know how I completely forgot to mention Episode 12 of the The Revue, but it somehow completely slipped my mind. We cover how the series spun off from the earlier Harvest Moon games, the five games released so far, and what is currently known about the upcoming 3DS title. I will try to not to let something like this happen again in the future.
I have also reviewed many iPhone games over at iFanzine.com lately, such as Pitfall! and Keri Racing. It is a useful site for fair in-depth unbiased reviews of iPhone software, and it has been a positively wonderful company to write for so far. They also regularly hold competition for free releases of upcoming popular iPhone games. so reading it could even score you something completely free for your time.
Also, fear not, there will be an Episode 24 of Chrono Trigger Unglued.
2012-05-08 16:25:42 by Clovis15
To start things off, here are my first four reviews up over at iFanzine.com:
Little Labyrinths: http://ifanzine.com/little-labyrinths-review/
Towers N' Trolls HD: http://ifanzine.com/towers-n-trolls-hd-review/
BattleLand: Warrior and Monster: http://ifanzine.com/battleland-warrior-vs-monste r-review/
Brandnew Boy: http://ifanzine.com/brandnew-boy-review/
Anyways, on to Super Mario 3D Land. I want to say that I really like this game, but more importantly I want to clarify why I really like this game. I am not going to disparage games like Super Mario 64 or Super Mario Galaxy, although I would disparage Super Mario Sunshine, but they ultimately feel more like a cousin to the main Mario series before them rather than a continuation of them. From a gameplay perspective, almost nothing in these games resembles anything from the games that came before them outside of the fact you have Mario and jumping. It was nice that Nintendo recently started making the New Super Mario Bros for the delight of people who wanted a neo-retro experience, giving them a new old style 2D platformer, but it wasn't until I played this game that I realized I had been craving an actual evolution of the original Mario gameplay.
Back in the day, and in some cases even still today, people talk about the difficulties of reinventing a series in 3-D. Maybe half the problem was the very fact they were trying to reinvent them at all, rather than making the 3D games an extension of what the series already was. While having fully 3D movement, Super Mario 3D Land features all the tenants of gameplay that is more associated with the original games than the 3D ones that came afterwards: directed linear leve lpaths rather than giant multi goal playgrounds, flag poles at the end of levels, racing against the clock to finish a level under a time budget, destroying the bridge bowser is standing on by stomping a button, classic power up and power down system instead of a life guage, Bowser's airships, etc. There is a lot more to this game then just the fact that it has Tanooki leaves, and the results of it all coming together make it feel like an actual evolution into 3D of the original series.
Now, to be fair, I know that something like this wouldn't have been possible on the N64 when Super Mario 64 was made. Part of the entire initial inspiration for the playground style multi goal levels was to find a way to make the game long enough to justify the purchase cost while staying within the constraints of the cartridge size that was being used to make it. Cartridge size space was always a production cost premium issue for developers to deal with back then, and as the absolute first N64 game the title had a cartridge that was abysmally tiny by the standards of what would end up being considered normal for the system. The decision was similar to how many NES games had to be made brutally hard in order to keep the player from finishing it too fast when there was in most of them only about 5 to 10 minutes of actual walking distance in the game due to the cartridge constraints.
Anyways, if you found yourself wanting something in the vein of the original games - but more 3D than New Super Mario Bros - this is in fact the game for you.
In other news, our Let's Play group recently produced more videos:
Teenage Mutant Ninja Turtles (NES): http://www.youtube.com/watch?v=GrBm-CeIfVs
Tink!Tonk! Land: Tuk Goes to Town (Atari 800 XL): http://www.youtube.com/watch?v=GrBm-CeIfVs
Tink!Tonk! Land: Tinka's Mazes (Atari 800 XL): http://www.youtube.com/watch?v=G1sa5qe3HFI
Haunted House (Atari 2600): http://www.youtube.com/watch?v=syGqRi8Q9SE
E.T. (Atari 2600): http://www.youtube.com/watch?v=z_bmaQxITjE
And now for a moment of some random rambling upon something that irks me. A while back I pre-ordered something from Amazon that got delayed many times over before it was eventually released, but that's not the part of it all that is irritating. The annoying part is that once to twice a week, pretty much every week since the initial order, they have sent me an e-mail first most and foremost reccomending to me that I might want to buy it. Such great deductive logic there deciding that I might want to order something that I have on pre-order from you guys, I'm sure your dedicated staff of algorithm making programmers must be terribly proud of the fact they don't cross reference things that I already ordered before generating a list of reccomendations. Anyways, I eventually did get the item and they're still sending me these e-mails reccomending that I buy something that I already bought from them. Sigh.
By the way, do you guys like Pencil and Paper Roleplaying Games? The creator of Modest Medusa - a webcomic series famous on Deviantart - is currently hard at work finish up an RPG system set in the universe that he's been working on for the last few years, The Magical Realm of Yeld. He currently has a preview module out that introduces the rules of the system called, Mermaid Hunters ($5.00). The system is designed on creating an end experience that feels more like playing an SNES era jRPG than something like Pathfinder or Dungeons and Dragons, with the end goal of being to keep everyone moving rather than having everyone argue over what the wording of a rule means. My group ran the module recently and had an absolute blast with it and they're currently eagerly anticipating the release of the full book. If you like the comic, or perhaps you just want something different, I heavily suggest you take a look into it.
Finally, here's a reminder that my book - The Vagrant's Tale - is now available in 3 ways:
Amazon, Physical Book ($13.45): http://www.amazon.com/The-Vagrants-Tale-Clovis-D ye/dp/1463735359/
Amazon, eBook ($2.99): http://www.amazon.com/The-Vagrants-Tale-ebook/dp /B007TGGRFU/
CreateSpace, Physical Book ($14.95): https://www.createspace.com/3627225
As always, all published editions are heavily revised for continuity corrections and massive readability improvements. Furthermore, they all contain the two extra epilogue chapters never before seen online, as well as the pronounciation guide for all the names and terms in the book.
2012-04-17 02:17:50 by Clovis15
I've probably been quiet here for quite some time, I guess I didn't feel like talking much right after my mom's death (at least she's no longer fighting the cancer anymore). Anyways, since this is supposed to be an update of things that have happened since I last posted here, let's get started:
First of all, I got a job at iFanzine.com writing reviews of iPod games and hopefully I will have my first professional piece of gaming journalism going up there soon. I want to immensely thank a particular friend of mine who reccomended me personally for the position, without his help I do not think I would have gotten the job at all (I'm not directly mentioning his name here as he doesn't like having his name thrown around from what I can tell). This is probably one of the greatest things that has ever happened to me in my life, especially since most places turn me down because of a lack of pre-existing work experience (College degrees generally just aren't worth even the paper they're printed on).
Secondly, I finally finished formatting the eBook copy of "The Vagrant's Tale" just the way I like and it's now available on Amazon for the Kindle and devices that can get Kindle reading software at the price of $2.99 (this was the minimum price I could set it to and still make it available the world over, I had some foreign people ask me about eBook availability when the physical book first became available). Unlike the preview chapters in my gallery, this copy of the book has been revised many times over for maximized readability and continuity control. Furthermore, it has the same bonus two epilogue chapters as the print version that will never be made available online. The only downside to the eBook over the physical version is that I probably will never be able to sign it in the unlikely event we one day meet (unless you don't mind ink on your LCD screen), and you can't use the eBook as a makeshift bludgeoning device (again, not unless you don't mind damaging expensive electronics).
Dead-Tree Physical Edition (CreateSpace, $14.95): https://www.createspace.com/3627225
Dead-Tree Physical Edition (Amazon, $14.95): http://www.amazon.com/The-Vagrants-Tale-Clovis-D ye/dp/1463735359/
Ethereal Kindle eBook Edition (Amazon, $2.99): http://www.amazon.com/The-Vagrants-Tale-ebook/dp /B007TGGRFU/
Thirdly, the group I Let's Play! with has recently completed full sessions of the Indiana Jones and the Last Crusade PC graphic adventure game, as well as Teenage Mutant Ninja Turtles for the NES. We will also in the near future have more of the classic Tink!Tonk! Land edutainment series games going up just as soon as we finish putting those videos together. We are currently considering running some infamous Atari 2600 games for our next outting.
Finally, and this is probably somewhat old news by this point, but I still want to point this out all the same. Kirbopher, of Newgrounds fame, has recently rebooted his ancient sprite series - TTA - as a full blown hand drawn animation series. So far the first three episodes of T.O.M.E. (Terrain of Magical Expertise) are up on Newgrounds, with a 4th episode currently in the works, and I can immensely reccomend what has been made so far. This is all of course assuming you aren't already watching it, because I am - as I said - a bit late on this news.
CTU-SPECIFIC NEWS: Famed Newgrounds artist Melissa "Nalem" Albino has been comissioned to produce a short hand animated segment that will appear during CTU Episode 24. Also, all of the original sprites needed for this episode - of which there are many - have been completed. There is also an original song composed by Hi-Five Panda (I apologize immensely if I got the band's name wrong) that will be appearing for the first time ever in this episode. I promise you, this episode is going to be a "Thriller" (it'll make more sense when the episode actually comes out).
It seems people were simultaneously right about how Ocarina of Time and how it split the timeline, and simultaneously wrong about it in a way they never could have possibly guessed. The 25th anniversary puts the order leading up to Ocarina as: Skyward Sword, Minish Cap, Four Swords, Ocarina of Time. Afterwards it has 3 branch of points, two of which are pretty much exactly what gamers always predicted. However, it's the new information that makes it all finally make so much more sense.
After link defeated Gannon at the end of Ocarina of Time he gets sent back in time, but time in that timeline continues going forward and it's that the "Hero of Time" Link is not there when that Ganon breaks back out of his sealing which causes the Goddesses to flood Hyrule in an effort to stop him. This leads into the events of Windwaker, afterwhich takes place Phantom Hourglass and Spirit Tracks.
The Link from the end of Ocarina of Time that got sent back in time told a young Zelda what Ganon was planning and four court hylian sages, different from the 7 sages of Ocarina of Time, seal Gannon up in the Twilight Realm before most of the events of Ocarina of Time ever happen. Then this Link gets sidetracked into an alternate dimension adventure in Majora's Mask. Much later Ganon would return from the Twilight Realm in Twilight Princess. Sometime after both of these events would occur Four Swords Adventures (Which has a different plot from Four Swords).
Now comes the part no one could have ever possibly expected. In alternate set of events, Link gets to the end of Ocarina of Time AND GANNON KILLS HIM. After this various armies raise up and fight against Gannon in a century of conflict until they eventually help the the seven sages seal away Gannon in the Golden Ream (possibly not the same 7 sages, thus explaining the race issue some people have always noticed), as explained in the opening events of A Link to the Past. After the Hero of LttP kicks Gannon's ass in the Golden Realm, he goes on a series of adventures which first include the Oracle Games and eventually ends with Link's Awakening. Later a different Link would get wrapped up in the Incidents of Zelda 1 and 2 (with 1 ending with Gannon flat out losing the Triforce of power at its end).
THE VAGRANT'S TALE (CREATESPACE): https://www.createspace.com/3627225
THE VAGRANT'S TALE (AMAZON): http://www.amazon.com/Vagrants-Tale-Cl ovis-Dye-Jr/dp/1463735359/