Perfect Win Forever!
Thank you all, you great people at i-Mockery, for this most beautiful love letter to the days of my youth. Every last inch of Abobo's Big Adventure was bountifully beautiful, you recreated so much minutea of various NES games with the utmost of precision (such as how to get to the secret room in Level 1, or how to get free health in the final level). Often times if I said to myself "I wish I could do (x)" or "wouldn't it be hilarious if could (x)", you had actually programmed (x) in much to my grand delight. Even when I was doing something batshit crazy, like shooting that little bit of fire for 10 minutes because I noticed it actually had a health bar that went down while being shot, that itself was also rewarded. You also reminded me how much I hated Flash Man's stage in Megaman 2 all over again, a possibly less good experience but a part of the valid nostalgia package all the same. I laughed, I cried (manly tears of joy), I raged in frustration, and I beat an old man with Abobo's laser beam shooting beef stick (far more work appropriate than it sounds). Then there's the way you implemented the epic final level, with Abobo on top (again, more work safe than it sounds), that was itself so perfect (even if it was a real bitch of a level to play). My only complaint is that there will never be, considering this game took you 10 years to make, a sequel to follow up this amazing game (although it's worth asking if anything could ever be as awesome as this game was).
Definitely the Best in the Series So Far!
- This had the best track of the four so far.
- The addition of moving elements on the ground was a nice touch.
- The enemy cars were far more difficult to get around than before.
- The way the car pulled added a lot more challenge.
That said, you really should look into getting a better graphic for the car itself. Also, you might want to put up a warning notice somewhere that the game has two loading processes. Anyways, I loved it and look forward to the next one!
The Score this is getting is dissapointing
I don't think this is getting nearly enough credit, maybe people are giving up before the terribly long secondary loading sequence ever finishes and just giving it a zero thinking it's a fake loading joke. I thought this was a brilliant tribute to the pseudo 3D sprite scaling arcade games that Sega used to be famous for back in the 80's. You should definitely make more games using this sort of technology.
Nice little game...
Even if the final puzzle solution was extremely cheap of you...
Nice Tribute to Raid on Bungling Bay
This game is a fairly competant tribute to Raid on Bungling Bay.
Better than the first game in almost all ways...
The CC is a LIE! (And I'm not just saying that because other people are, you rotten bastard)
Now that that's out of the way, this is a very good sequel to the first one. The puzzles are more complicated, there's more to work forward to, more endings, and you even fixed errors from the first one where you could get stuck behind stuff like doors if you moved while they were opening. My only gripe here, other than the fact that "The CC is a LIE!" (those who've played through the last bit will know why that's a complaint), is that the music in the first one was a perfect classic where here's it's really just annoying.
Between the lackluster music (compared to the awesome music of the first game), and the extremely frustrating fact that "The CC is a LIE!" (no really, you bastard), I can't give this game a full 10.
Pretty, but I liked the first one better.
After the death wake-up from the dream sequence in game 1, I was on my edge as I played through the rest of it. Even the window-death truly creeped me out. This one didn't quite do it for me.
- Maybe it was the final puzzle that was perhaps a bit too obtuse for its own good.
- Maybe it was the lack of black & white which killed the mood, although I must say the new artwork is ASTOUNDING.
- Maybe it was the damn TV Demon that causes your inventory to dissapear.
- Maybe it was the smaller window, which made it harder to feel as if I was actually there.
Points 1 and 4 should be easily fixed in Game 3 (less obtuse puzzles and larger window). I understand that now that you've created the color rooms, you won't want to go back. I can accept that.
One interesting thing I noticed. The person often wonders why they're growing so many plants in the lab, yet in the dream sequence which takes place on day 7 (I presume) the lab is the most normal place in the house that really didn't change much. Does plant life have a significant power in the series?
Next time please do your homework first.
One of your questions asks which of the following games was not on a Nintendo Console, and the options are: A) Resident Evil 1, B) Metroid and C) Resident Evil 2. There is technically no correct answer to this question. Resident Evil 1 is on both the Nintendo DS and the Nintendo Gamecube (and only this Nintendo Gamecube remake version is the official story continuity version as according to the creator). Metroid is ALWAYS on Nintendo consoles since Nintendo owns it. Lastly, Resident Evil 2 is on both the Nintendo 64 and the Nintendo Gamecube.
Resident Evil for DS isn't the first one either, that's a remake..
This is a most impressive game, and all accolades currently recieved here are truly deserved. Sadly it is currently unfinishable thanks to the jump in level 3 that it longer than the length of your entire jumping ability (after the alpha reactor). Hopefully, since it seems the creator is still working on this, this will be fixed.
It's not unfinishable.
Hint: Don't destroy the wind blower until you cross the hole.
I hope that helps. :)
A proper tribute to the Don Bluth classic.
You'd think you'd see more games like this being made, what with the lack of programming skill they need to pull off and really more heavily on animation ability, yet oddly enough you don't. Of the few that actually exist (which includes the opening stage to Pimp's Quest, the JATW Beta, and Marathon (a game by me) exclusively), this is easily the best of all of them. I know the Dragon's Lair format doesn't exactly make for the most engaging game play, but I still hold a special place in my heart for Space Ace. I do hope to see this continued.
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