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View Profile Clovis15

15 Game Reviews

2 w/ Responses

You Actually Feel Like You're There

Congratulations on this work, it is rare to play a flash game that feels so immersive. You actually feel like you're flying a craft through a winding tunnel at breakneck speeds with collision imminent at every second of the way. I often found myself exhaling after many a tight turn. The great, although perhaps easy to implement, 3-D trick did wonders for this. I wonder if anyone ever has even gotten past level 5.

A short marginally fun waste of time.

Might have been more interesting if they key to winning it wasn't the same as the old WIZADRY games which meant rerolling until you had both good bonuses AND gold.

When People Work Hard, Great Things Happen.

This is a testament that Flash can achieve truly great things when people are willing to part with the time and effort to stick with something and do it right. Malapa stands up there with Absalom as one of the only two true RPGs to be made in FLASH (and we're still waiting for chapter 3 of Absalom). Everything in this game reeks of the effort and quality that was poured into it by it's devoted creator, effort and quality that most portal entry submitters look down on as time wasted.

May Malapa always have a position on the top 50, and may crappy sex sellout entries fail miserably and being voted off. Here's to quality lads!

The Epitome of Guilty Pleasures!

When I first read about this in ALPHAS I thought little of it, after all I didn't even know who Tom Green was (don't laugh). In a fit of boredom at the college computer lab I give the game a whirl. What I found was quite refreshing. It's an interesting blend of strategy and twitch reactions. Plus the whole situation is funny as well. The first time I unloaded Tom Green's Mega Lifter I couldn't stop laughing as he began wailing on the Raccoon in a way that seemed so irrelevant.

It's a Good Start...

Well, it's definitely a good start. But you need to add sound. You should also fix it so that the bombs are usable. Enemy varieties would be nice as well, plus having all four original gauntlet characters. Also you might want to set a limit to how many enemies can be on the screen at once, otherwise they'll spawn to a point where they overload the processor.

ABOVE ALL: Add Sound!

But still a very good start, keep it up and this will be some worthy of the top 50.

"There is no beauty in the flower that is not shared." - Myself

Clovis Dye @Clovis15

Age 42, Male

Product Demonstrator

Ohio State University

Marion, OH

Joined on 1/13/01

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