Congratulations, you've come an extremely far way since you first began animating on Newgrounds nearly forever ago. I look forward to seeing more of this series.
That was 100% epic, and coincidentally on the day they announced the game will recieve new updates again.
Congratulations on your first flash film!
I remember over half a year back when I began teaching you the ins and outs of flash, sometimes having dificulties in the lessons due to English not being your primary language and the time-zone differential, and even then I am still most impressed with what you've managed to pull together here in your first outing. Congratulations, you've earned all the praise you're getting here. I look forward to seeing more great movies from you in the future, for once you know how to use flash you can pretty much do anything you set your mind on (just always remember to back everything up).
Thank you, Clovis, for all your help! :D
Without your lessons i would never make this flash.
In future you all will see my new creations.
Perfect Win Forever!
Thank you all, you great people at i-Mockery, for this most beautiful love letter to the days of my youth. Every last inch of Abobo's Big Adventure was bountifully beautiful, you recreated so much minutea of various NES games with the utmost of precision (such as how to get to the secret room in Level 1, or how to get free health in the final level). Often times if I said to myself "I wish I could do (x)" or "wouldn't it be hilarious if could (x)", you had actually programmed (x) in much to my grand delight. Even when I was doing something batshit crazy, like shooting that little bit of fire for 10 minutes because I noticed it actually had a health bar that went down while being shot, that itself was also rewarded. You also reminded me how much I hated Flash Man's stage in Megaman 2 all over again, a possibly less good experience but a part of the valid nostalgia package all the same. I laughed, I cried (manly tears of joy), I raged in frustration, and I beat an old man with Abobo's laser beam shooting beef stick (far more work appropriate than it sounds). Then there's the way you implemented the epic final level, with Abobo on top (again, more work safe than it sounds), that was itself so perfect (even if it was a real bitch of a level to play). My only complaint is that there will never be, considering this game took you 10 years to make, a sequel to follow up this amazing game (although it's worth asking if anything could ever be as awesome as this game was).
Definitely the Best in the Series So Far!
- This had the best track of the four so far.
- The addition of moving elements on the ground was a nice touch.
- The enemy cars were far more difficult to get around than before.
- The way the car pulled added a lot more challenge.
That said, you really should look into getting a better graphic for the car itself. Also, you might want to put up a warning notice somewhere that the game has two loading processes. Anyways, I loved it and look forward to the next one!
The Score this is getting is dissapointing
I don't think this is getting nearly enough credit, maybe people are giving up before the terribly long secondary loading sequence ever finishes and just giving it a zero thinking it's a fake loading joke. I thought this was a brilliant tribute to the pseudo 3D sprite scaling arcade games that Sega used to be famous for back in the 80's. You should definitely make more games using this sort of technology.
I'm not the biggest fan of trace, but I think it's okay.
And you are the first to comment... ever. Thanks I appreciate it. ^^
This picture is simply amazing.
Good to see you here...and thanks for the Compliment!=)
Alas, poor Mikuru
Like Kyon has often commented, it's a wonder that Haruhi doesn't have Mikuru scarred for life (but her future self seems non traumatized enough).
Fio is indeed the greatest, PEACE FOREVER!!!
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.